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Colossal Cardboard Game Night

  • Vault of Midnight ANN ARBOR 219 South Main Street Ann Arbor, MI, 48104 United States (map)
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Have you ever found yourself strolling down our game aisle, staring in wonder at those Colossal games? We’re not talking about ones which require a team lift (though some do), but those strategy-heavy, ultra-complex, multi-hour games you’d need a committed posse to play. Those hefty price tag games you’d certainly want to try before you buy. But how?!

We’ve long despaired that we’re unable to play these time-intensive heavy-hitters at our regular game nights, so we’ve created a special gaming event for just this purpose! Sign up for the crunchy game of your choice: Root, Rising Sun, Nemesis, Paladins of the West Kingdom, Anachrony, or Scythe. Settle in as our seasoned Game Masters guide you through an intimate afternoon of gaming in our Vault of Midnight Ultralounge, all without ever having to crack a rule book!

Seating for this event is highly limited - only a limited number of players per game!

Your ticket includes a $5 voucher toward the game of your choice at Vault of Midnight on 3/1.


Nemesis

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A soldier fires blindly down a corridor, trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment.

Nemesis is a semi-cooperative game where you and your crew-mates must survive on a ship infested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, the other players that will have their own agendas and, sometimes, just cruel fate.


Scythe

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Scythe is an engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.


Rising Sun

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A new day is coming.

Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. As the Kami descend from the heavens to reshape the land in their image, it is up to each player to lead their clan to victory. Use politics to further your cause, negotiate to seek the most profitable alliances, worship the Kami to gain their favor, recruit monsters out of legend to bolster your forces, and use your resources wisely to be victorious in battle.


Root

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With creatures and cunning, you'll rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.



Paladins of the West Kingdom

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Ready the horses and sharpen the swords. The Paladins are approaching.

Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land.


Anachrony

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If the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply. The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!).


Earlier Event: February 20
Game Night - Grand Rapids
Later Event: March 9
Game Night - Detroit